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AnimationData.dbc

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About

Header Info

Records...................212
Fields......................7 Field Range
Record Size................28
String Block Size........2327


Structure

Column Field Type Notes
1 ID Integer
2 sRefCon String Action performed.
3 Weapon State BitMask* 32 = pull weapons out during animation. 16 and 4 weapons are put back. Could be more to this.
4 Unknown BitMask* Flags of some sort.
5 Unknown Integer*
6 Unknown Integer*
7 iRefID_AnimationData Integer Animation that preceeds this one.
This page was last modified on 23 February 2007, at 14:29. This page has been accessed 4,879 times.