War3map.imp
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Header: int: file format version int: number "n" of imported files
Data: 1byte: tells if the path is complete or needs "war3mapImported\" (5 or 8= standard path, 10 or 13: custom path) (thx PitzerMike) String["n"]: the path inside the w3m of each imported file (like "war3mapImported\mysound.wav")
Note: any file added in the W3M file with a path name starting with "war3mapImported\" and added in the .imp will NOT be removed by the World Editor each time you save your map. Unfortuneately, if your file path name doesn't start with "war3mapImported\", it will not be saved by the World Editor even if you add it to the import file. If you add a file with a pathname starting with "war3mapImported\"
