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War3map.shd

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The Shadow Map File

This file has no header, only raw data. Size of the file = 16*map_width*map_height

1byte can have 2 values:

  • 00h = no shadow
  • FFh = shadow

Each byte set the shadow status of 1/16 of a tileset. It means that each tileset is divided in 16 parts (4*4).

This page was last modified on 23 April 2008, at 00:16. This page has been accessed 463 times.