War3map.w3s

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Header: int: file format version = 1 int: number "n" of sounds defined

Data: "n" times a sound definition structure*

  • Sound definition structure:

String: sound ID name (like "gg_snd_HumanGlueScreenLoop1") String: sound file (like "Sound\Ambient\HumanGlueScreenLoop1.wav") String: EAX effects (like "DefaultEAXON")

  DefaultEAXON=Default
  CombatSoundsEAX=combat
  KotoDrumsEAX=drums
  SpellsEAX=spells
  MissilesEAX=missiles
  HeroAcksEAX=hero speech
  DoodadsEAX=doodads

int: sound flags

  0x00000001=looping
  0x00000002=3D sound
  0x00000004=stop when out of range
  0x00000008=music
  0x00000010=

int: fade in rate int: fade out rate int: volume (-1=use default value) float: pitch float: ??? int: ??? (-1 or 8) int: channel:

  0=General
  1=Unit Selection
  2=Unit Acknowledgement
  3=Unit Movement
  4=Unit Ready
  5=Combat
  6=Error
  7=Music
  8=User Interface
  9=Looping Movement
  10=Looping Ambient
  11=Animations
  12=Constructions
  13=Birth
  14=Fire

float: min. distance float: max. distance float: distance cutoff float: ??? float: ??? int: ??? (-1 or 127) float: ??? float: ??? float: ???

Note: Floats value can be set or left unset (default value will be used) When a float is not set, the value [4F800000]h = 4.2949673e+009 is used.

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