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Header: int: file format version = 1 int: number "n" of sounds defined Data: "n" times a sound definition structure*
String: sound ID name (like "gg_snd_HumanGlueScreenLoop1") String: sound file (like "Sound\Ambient\HumanGlueScreenLoop1.wav") String: EAX effects (like "DefaultEAXON") DefaultEAXON=Default CombatSoundsEAX=combat KotoDrumsEAX=drums SpellsEAX=spells MissilesEAX=missiles HeroAcksEAX=hero speech DoodadsEAX=doodads int: sound flags 0x00000001=looping 0x00000002=3D sound 0x00000004=stop when out of range 0x00000008=music 0x00000010= int: fade in rate int: fade out rate int: volume (-1=use default value) float: pitch float: ??? int: ??? (-1 or 8) int: channel: 0=General 1=Unit Selection 2=Unit Acknowledgement 3=Unit Movement 4=Unit Ready 5=Combat 6=Error 7=Music 8=User Interface 9=Looping Movement 10=Looping Ambient 11=Animations 12=Constructions 13=Birth 14=Fire float: min. distance float: max. distance float: distance cutoff float: ??? float: ??? int: ??? (-1 or 127) float: ??? float: ??? float: ??? Note: Floats value can be set or left unset (default value will be used) When a float is not set, the value [4F800000]h = 4.2949673e+009 is used. |