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War3map.wpm

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Contents

Header Structure

Type Description
char[4] file ID = 'MP3W'
int file version = 0
int path map width (=map_width*4)
int path map height (=map_height*4)

Data Structure

Each byte of the data part is a part of a tileset exactly like for the TGA. Data size: (map_height*4)*(map_with*4) bytes

Flags

  • 0x01: 0 (unused)
  • 0x02: 1=no walk, 0=walk ok
  • 0x04: 1=no fly, 0=fly ok
  • 0x08: 1=no build, 0=build ok
  • 0x10: 0 (unused)
  • 0x20: 1=blight, 0=normal
  • 0x40: 1=no water, 0=water
  • 0x80: 1=unknown, 0=normal

Example

Value Description
00 bridge doodad
08 shallow water
0A deep water
40 normal ground
48 water ramp, unbuildable grounds, unbuildable parts of doodads
CA cliff edges, solid parts of doodads (no build and no walk)
CE edges of the map (boundaries)
This page was last modified on 22 April 2008, at 22:09. This page has been accessed 467 times.