War3map.wtg

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Header: char[4]: file ID (WTG!) int: wtg file format version = 4 int: number "a" of triggers categories "a" times a category definition structure* int: number "b" ??? int: number "c" of variables "c" times a variable definition structure** int: number "d" of triggers "d" times a trigger definition structure***

  • Category Definition Structure:

int: category index String: category name

    • Variable Definition Structure:

String: variable name String: variable type int: number "e" ??? int: array status: 0=not an array, 1=array int: initialisation status: 0=not initialized, 1=initialized String: initial value (string)

      • Triggers Definiton Structure:

String: trigger name String: trigger description int: enable state: 0=disabled, 1=enabled int: custom text trigger state: 0=not a custom text trigger, 1=custom text trigger (use data in the WCT) int: initial state: 0=initially on, 1=not initially on int: ??? int: index of the category the trigger belongs to int: number "i" of event-condition-action (ECA) function "i" times an ECA function definition structure*(4) (if it's a custom text trigger i should be 0 so we don't have

this section)

  • (4)ECA function definition structure

int: function type: 0=event, 1=condition, 2=action String: function name int: enable state: 0=function disabled, 1=function enabled "x" times a parameter structure*(5). x depends of the function and is hardcoded.

  • (5)Parameters Structure:

int: 0=preset, 1=variable, 2=function String: parameter value int: ??? int: ???

NEW "Frozen Throne expansion pack beta" format (thanks Ziutek): Header: char[4]: file ID (WTG!) int: wtg file format version = 7 int: number "a" of triggers categories "a" times a category definition structure* int: number "b" ??? int: number "c" of variables "c" times a variable definition structure** int: number "d" of triggers "d" times a trigger definition structure***

  • Category Definition Structure:

int: category index String: category name int: Category type: 0=normal, 1=comment

    • Variable Definition Structure:

String: variable name String: variable type int: number "e" ??? int: array status: 0=not an array, 1=array int: array size int: initialisation status: 0=not initialized, 1=initialized String: initial value (string)

      • Triggers Definiton Structure:

String: trigger name String: trigger description int: trigger type: 0=normal, 1=comment int: enable state: 0=disabled, 1=enabled int: custom text trigger state: 0=not a custom text trigger, 1=custom text trigger (use data in the WCT) int: initial state: 0=initially on, 1=not initially on int: run on map initialization: 0=no, 1=yes int: index of the category the trigger belongs to int: number "i" of event-condition-action (ECA) function "i" times an ECA function definition structure*(4) (if it's a custom text trigger it should be 0 so we don't have this section)

  • (4)ECA function definition structure

int: function type: 0=event, 1=condition, 2=action String: function name int: enable state: 0=function disabled, 1=function enabled "x" times a parameter structure*(5). x depends of the function and is hardcoded. int: ??? int: number "i" of event-condition-action (ECA) function "i" times an ECA function definition structure*(4)(if this trigger doesn't have multiple actions it should be set to 0 so we don't have this section)

  • (5)Parameters Structure:

int: type which can be 0=preset, 1=variable, 2=function, 3=string String: parameter value int: begin function (if it is function it should be set to 1 otherwise to 0)

    if begin function is set to 1:
    int: type: 3
    String: the same as parameter value
    int: begin function: 1
    "x" times a parameters structure*(5). x depends on the function and is hardcoded.

int: end function (always set to 0)

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